;Info [ Npc Name{GambleWoman} X=10 Y=6 MapName={RoomofCross} ]

;NPC Release 1 (2003) By Geoff
;99% Translated NPCs Including Quests

[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @race
BreakTimeRecall 
break

#IF
equal p9 2
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Now it starts to get hard <$USERNAME>.\
Welcome to the room of Cross\
You must survive for 3 minutes.\
Is it night time? If so, I wish you good luck, my freind.\ \
<Ok/@Pena1>

[@Quit]
#IF
#ACT
map B011

[@race]
#SAY
Oh you survived? Well done <$USERNAME>!\
You deserve a gold bar..\ \
<Yes please!/@Gold>

[@Gold]
#SAY
I'm all out sorry.\
Anyway, role the dice\ \
<Ok/@pre_cube>

[@pena1]
#IF
daytime day
#ACT
mov p9 1
TimeRecall 3
map T1061
break

#IF
daytime night
#ACT
mov p9 1
TimeRecall 3
map T1062
break

#IF
daytime sunrise
#ACT
mov p9 1
TimeRecall 3
map T1063
break

#IF
daytime sunset
#ACT
mov p9 1
TimeRecall 3
map T1063
break

[@pre_cube]
#IF
checkitem gamblechip 1
#ACT
take gamblechip 1
mov p9 2
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
Continue...\\
<Ok/@cube>
#ELSESAY
<$USERNAME>, You haven't got any chips!\
Go get some if you want to gamble\ \
<Silly Me/@Quit>
#ELSEACT
mov p9 9

[@cube]
Hey, you roled a <$STR(D0)>\
You can now move <$STR(D0)> rooms forward.\ \
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
goto @posi1
break

#IF
equal d0 2 
#ACT
goto @posi2
break

#IF
equal d0 3 
#ACT
goto @posi3
break

#IF
equal d0 4 
#ACT
goto @posi4
break

#IF
equal d0 5
#ACT
goto @posi5
break

#IF
equal d0 6 
#ACT
goto @posi6
break

[@Posi1]
#IF
#ACT
batchDelay 1
addbatch B107
batchmove

[@Posi2]
#IF
#ACT
batchDelay 1
addbatch B107
addbatch B108
batchmove

[@Posi3]
#IF
#ACT
batchDelay 1
addbatch B107
addbatch B108
addbatch B109
batchmove

[@Posi4]
#IF
#ACT
batchDelay 1
addbatch B107
addbatch B108
addbatch B109
addbatch B110
batchmove

[@Posi5]
#IF
#ACT
batchDelay 1
addbatch B107
addbatch B108
addbatch B109
addbatch B110
addbatch B111
batchmove

[@Posi6]
#IF
#ACT
batchDelay 1
addbatch B107
addbatch B108
addbatch B109
addbatch B110
addbatch B111
addbatch B112
batchmove

